Originally Posted by Glaurong
The easiest way that I've found to think about auto shot:
Firing an auto shot has a 0.5s cast time.
The shot has a weapon speed - 0.5s cool down.
Activating auto shot sets the ability on auto cast.
It is unaffected by the global cool.
Any ability or movement will interrupt the casting of the shot.
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That is exactly how I model it in the DPS spreadsheet. Everything else falls into place once you treat it that way.
I wonder if there reaches a point where haste effects can get a very fast weapon (High Warlord Recurve, 1.6s) to the point where the 0.5s cast time is the limiting factor. I'm not sure we can stack the ~300+% haste we'd need to do that, but it would answer a lot of questions if we could.