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There are very few encounters where you can stay close enough to a tank on threat to be able to die from a few crits, I can't even think of one. It really only applies on encounters with adds, such as lurker (I usually switch add at 50% so I can go all out all the time) where tanks can't build enough threat in such a short time. Tell me, which encounters are you having problems with? I can't really think of one I can't go full out all the time on (after tank getting misdirected and hitting a shield slam in the beginning). I have never replaced heroic strike with cleave on a single target and I very rarely die from overaggro on a boss.
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