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Old 06/16/07, 8:21 AM   #6
Teez
Piston Honda
 
Gnome Warrior
 
Kel'Thuzad
Originally Posted by JonaWoW View Post
So for this argument, let's also assume that I have a shadow priest in my pocket (luckily I'm married to him) and I'm also able to get the movement speed buff from the fun little daily Simon quests so I can get out of the way pretty fast. Basically I want people to assume these kinds of things aren't an issue.

If you had all the mana you wanted, and could move ... pretty fast... and could only spec arcane... how would you maximize your damage?
As an aside, the simon says movement speed buff only works in Blade's Edge, to my knowledge.

From watching our mages on raids, arcane is definitely *considerably* more mana intensive than Fire - it's a world of difference. We have one mage that's constantly toying with the idea of going deep arcane, and that swears by Arcane Blast / Fireball / Scorch rotations, but his damage can't keep up with deep fire mages due to mana constraints. With two shadow priests feeding him mana, I could see this being very different though, and Arcane Blast completely destroying any other mage damage source. The problem is the opportunity cost of supplying 3 mages (or 2, with a warlock) with 2 shadow priests - the expense of losing the shadow priest from another group, and having a mage lose the shadow priest group privilege does not justify the group stacking necessary to *really* make an arcane raiding build work.
 
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