Originally Posted by Chicken
Crusader Strike is indeed melee crit, and with a two-hander it'll get about equal damage gains from two different fictional items with one purely having attack power and the other purely having spell damage. I do believe it'd scale quite a bit better with spell damage with a one-hander, the spell damage scaling being independent of your weapon speed.
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CS is based on weapon damage + normalized AP bonus + 40% +dmg.
Your switch would trade a lot of the first two for a little bit of the latter.
For example:
Warmaul of Infused Light (blue)
Damage Range: 245~408
Damage Avg.: 326.5
Gavel of Unearthed Secrets (epic; slowest +dmg 1H available)
Damage Range: 45~177
Damage Avg.: 111
http://www.thottbot.com/i28393
http://www.thottbot.com/i30832
Going from the blue 2H to the Gavel, you gain 160~ +dmg (64 per CS) but you lose 200~ weapon damage. The difference is worse with higher end weapons (since +dmg 1Hs do not gain weapon DPS). Also note that most +dmg 1H weapons are usually much faster than the Gavel, so you'd be losing more than 200 damage per swing (and CS) for using them over a 2H weapon.
This comparison doesn't count the +dmg you might get from a shield (typically 30~40?), but I doubt it'd make up for the difference. There's a similar difference with 1h vs. 2h SoR. (2H SoR's base damage almost makes up for the +dmg advantage 1h/shield has, and has slightly better scaling. Last I checked, JoR ends up favoring the 1h/shield combo though)