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The +heal from players is applied before the coefficient, so a +1000 +healing priest becomes a +760 +healing with 240 reduction (not sure about the actual value got it off the top of my head). However mobs get direct reduction which means a 700 spell will become a 680 spell with 120 reduction. If you look at it more deeply, you'll see that there's some breakpoint of damage taken per spell VS amount and type of healing done to you where dampen/amp become useful. On very low damage taken fights (such as curator, illhoof (works on chains too per tick), dampen magic is a no-brainer I think. On fights like grul and mag (after adds are dead) amp magic is a no-brainer.
It doesn't seem to affect bandages/VE but I didn't really verify.
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