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Old 06/20/07, 8:14 AM   #28 (permalink)
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Don Flamenco
 
Tauren Druid
 
Doomhammer
My thought was that INT would have such a low weight in comparison to the other stats that it wasn't worth calculating. But I suppose we should back that up with some math.

My approach with "weights" is to answer the question, "If someone gave you 1 item point, what would you want it to be?" Right now, the answer is 1 Str (weight 1.1). If you couldn't get that, you'd want either 1 CR or 1 Agi (weight 1) or 2 AP (weight 0.5). If you couldn't get those, you'd say 1 HR (weight 0.7).

Where does INT fit in there? I'll do a super rough calc that perhaps other people could refine.

1 INT = 15 mana.

Converting mana into damage: ES spam is 675 dmg / 535 mana, or 1.26 DPM. (Not accounting for FS/ES rotations or SS debuff, rough numbers.)

So the 1 INT gives 15 * 1.1 (kings) * 1.26 = 21 damage. Generously, we can say that you get to reuse it every 2 minutes because of SR, making this 21/120 = 0.18 dps.

(I'm overlooking the ES cooldown, because the max number of shocks in a 2 min window is controlled by mana, not by that cooldown.)

Tornhoof's sim and my sim agreed earlier this week that 100 AP would add about 22 dps (to someone with approx. full kara gear). That's 0.22 DPS/AP, compared to 0.18 DPS/INT. Ratioing down from AP's weight, the weight for INT should be about 0.5 * 18/22 = 0.41.


These are really rough numbers and there might be errors. But if they're approximately right, INT is so weak that you'd prefer even 1 point of AP to 1 point of INT.
 
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