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Old 06/20/07, 10:17 AM   #8 (permalink)
dukes
Bald Bull
 
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Tauren Druid
 
Al'Akir (EU)
The other effect of +hit is that it means you can manage energy cycles much better. If you can always make sure you mangle with 81+ energy (or rip->mangle with 70+) then you can get the most effect out of it. It you miss this attack even once, it can cause a missed partial/full energy tick, which is a lot of DPS.

Other than that, losing GCD's isn't an issue for druids (or rogue really), because of the energy regeneration system and that GCD is only one second rather than one and a half. Making a generalisation that it isn't an issue for melee classes isn't entirely true - warriors can be limited in certain situations by GCD's too.

The effect of +hit is certainly noticeable. I have ~6.6% hit in my current DPS gear; I still notice strings of 2-3 shred misses in a row, and the effect of missed finishing moves is pretty major, not to mention the procs missed from 2t4 or OoC.

The other benefit of +hit is that it comes in addition to other stats. The system for itemisation means that the more stats you have ilvl points spread over, the more stat points total you get (in very simple terms). Picking up items without hit on is a waste of the extra points you can get by stat-spreading.

I'm also amazed that you seem to have haste rating as worth more than hit rating, I was always under the impression that haste rating is one of the worst stats for druids (going by my own % of white damage compared to yellow).
 
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