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Old 06/20/07, 12:35 PM   #13 (permalink)
Feorthas
Don Flamenco
 
Tauren Druid
 
Blackrock
Originally Posted by Valerian View Post
White damage is about 35-40% of your total damage.
Actually it's more like 31-35% these days...

Originally Posted by Valerian
For yellow damage static AP increases are more valuable due to the multipliers in all the special attacks. Further, crit is WAY more valuable due to Primal Fury. Also with a white attack a miss removes 100% of the dps of that attack. For yellow attacks it only removes a portion (17% i believe) due to the fact that special attacks are energy limited for the most part.
Indeed; however, missing on a yellow attack costs you time and energy. Worst case, we're talking 2 seconds because you missed down to below the cost of an ability immediately after a tick.

Originally Posted by Valerian
To further illustrate this, consider white attacks (that cannot glance for simplicity). Here 1% hit and 1% crit (neglecting the crit increase talent) give the same increase in DPS assuming you are not hit capped, i.e., 1 crit and 1 miss is the same damage as 2 hits. In this situation it it clear that hit rating is better since it only takes 15.8 hit rating for 1% whereas it takes 22.1 crit rating for 1%. However in the yellow damage situation, 1 crit and 1 miss is superior to 2 hits. Assuming mangle, the 1 crit 1 miss scenario costs 48 energy, whereas the 2 hits scenario costs 80 energy, both giving the same damage. Including predatory instincts and primal fury it is clear that crit is FAR superior to hit when yellow damage is included (and thus so is Agi, even moreso since it adds 1 AP in addition to a similar amount of crit as 1 crit rating).
Simplifying in that manner actually hurts the valuation of +Hit as, without glances, the average hit is always going to be the same damage as the next hit; with glances, the average hit that lands is lower and adding more +Hit actually ~raises~ your average hit more than one would expect (you're going from, say 60% Hits / 25% glances / 15% Avoid to 68.6% Hit / 25% Glance / 7.4% Avoid).

With regard to the yellow attacks, I really couldn't tell you which is really better. On paper, it looks like Crit/Agi are simply the way to go for them but it all depends on how much the additional AP/Crit helps your white/yellow attacks in relation to how much +Hit helps. It's a big picture kinda thing -- if +Hit helps your white just enough, and yellow barely at all, it still could very well be 'better'.

Seriously, play around with the spreadsheet and see what happens; if it says "Crit is better than Hit at 0% Hit" then it's probably correct unless I screwed up how I model one or the other. Admittedly, hit is more valuable than the sheet models due to the fact that a yellow miss results in a CP/Energy loss (not to mention I never modeled a miss chance into rip), but it's fairly on target and should give you a decent idea of what is better/worse. Just remember to trust the values for the custom entries more than the other ones as they actually model stuff like Primal Fury properly (everything includes Pred. Instincts).

Last edited by Feorthas : 06/20/07 at 12:42 PM.
 
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