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I've been arena'ing as moonkin since the first week with mixed success. For about a month we ran with a very successful set up that kept our rating above 2k.
Moonkin
AP/Pyro mage
Holy Pally
Juice shaman (40/0/21)
AP/frost mage(41/0/20)
The first target to get within range(usually a very stupid warrior) would get decimated. We just all cast once and he pretty much died. If he didnt he got NS chain lightning and all our instant casts. This almost always leveled the field to 4v5. However we had "blown" most of our "load" at this point. So then we switch it up a bit, I cyclone bot, and roots. Shaman focuses on totem rotations and chainlightning while offhealing, and the mages wear people down. I almost always was targetted first. I think most teams are trained to get rid of cyclone first. However, after a few weeks I was sporting 13k armor, 200 resil and 11k hps buffed, and was very hard to take down.
There were only a couple teams that could fuck us up. A rogue heavy team with a druid cycloning our paladin. All the rogue pop COS and we really cant do a whole hell of a lot, just try to survive til its over, or burn down whatever else is up.
The other team that is hard is a spell locking team. Good versions of these are rare to come by, but they would destory us. Usually they have a silencing shot, with a mage and two fricking felpups. With all ranged dps it was really hard to burn down that first guy quick enough, and then we were pretty fucked.
At this point I'm pretty sure moonkin is in the same boat as feral for top end arenas. We just dont bring enough useful tricks to the table to warrant us a spot, and our arena sets kinda blow nuts. A moonkin is really fun to play in arena, but I just think the spot is probably better served by another mage.
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