Originally Posted by Sinuous
In order for a guild to find much success in SSC/TK. I believe nearly everyone needs to be in mostly epics and the best blues.
Tanks need a certain threshold of gear and many of the encounters have enrage timers. Skipping bosses is a bad idea.
It's not like cthun where the first few bosses of naxx are easier. All the bosses in SSC/TK are harder than gruul/mag, except perhaps Void Reaver.
Also, skipping Mag is a very bad idea. You are guaranteed 3 drops that people will want. In many cases T4 chest is the best people can get for a long time. The ring from the head quest is very nice for all classes.
With the attunement requirements being lifted, I believe guilds should start off with Void Reaver because it's nice to get guaranteed T5 and shoulders for most classes are very very nice. I wouldn't head back to TK until killing vashj. Solarian and al'ar's loot tables aren't that fantastic.
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While gear is obviously a requirement for some encounters in SSC/TK, as it has been stated before there are some bosses that are just as easy/difficult as the one-shot 25 man bosses. I completely agree with the point made earlier that "If you are not comfortable with moving against Gruul, don't bother with VR". Also, although this is less relevant with the 2.1 nerfs they got, I feel some experience with Mag's trash could prove highly valuable for SSC early trash. The TK trash before VR will keep the majority of incapable guilds from getting T5 shoulders imo.