Originally Posted by Urraca
If the other sheet has a higher value for base armor, shouldn't that only effect the overall DPS, and not the effect of armor penetration exclusively? For example, debuffing 500 armor off a mob with 10k armor should yield the same DPS increase as a 500 armor penetration on a mob with 5k armor? I'm not sure how this is modeled in either sheet, but that seems like the ovelry-simplified logical conclusion to me. Or does penetration/armor scale in an odd fashion?
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Penetrating 500 armor out of 5k is a larger percentage damage increase than penetrating 500 out of 10k.
Formula for armor mitigation is 10557.5/(10557.5+x).
So, an opponent that has 10k armor takes 51.36% damage, while one with 9500 takes 52.64% damage - an increase of 2.49%
Meanwhile, an opponent that has 5k armor takes 67.86% damage, while one with 4500 takes 70.11% damage - an increase of 3.32%.
Regarding WSC is particular: I looked it over a bit and though of a better way to model it; I don't expect it to make a huge difference, but the current sheet is undervaluing WSC just slightly. It's actual value is probably about 5 AP higher than listed; I'll put the new model in the next release.