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In regards to spellsurge being useless for arenas, not exactly in all cases. For the popular 23/38/0 Warlock & Holy Paladin combo in 2v2, spellsurge is more valuable then +40 damage/soulfrost or +81 healing/30 intellect. The reason behind this is that this group has survivability (A Soul-Link Warlock who can heal himself with drain life/siphon life and a healer in Plate). The general idea behind this group make-up is to drain mana the healer and kite the DPS around. Since drain mana does not scale with damage and your Paladin is casting mainly Holy Shock and FoL when he gets a chance, +81 healing isn't as major.
Dual Spellsurge is amazing mana regen in 2v2 if you run a healer + DPS group and you try to outlast the other teams mana by utilizing mana burn/mana drain, don't think of it as JUST a PVE enchant. It's also useful in 5v5 if you're having mana issues but my 5v5 never made it above 2000 so I don't think my input there is valuable.
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