Originally Posted by padrote
You have to remember that your on-getting-crit talents activate on normal hits at the rate of your resilience's crit reduction. This is especially important for priests as blessed recovery will proc more often on normal hits the more you stack resilience, preventing crits afterwards.
On the other hand stamina is useful against DoT teams whereas resilience takes a backseat.
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I do know that. I am more thinking of talents like "reduces chance to be crit" or "reduces crit damage taken" (ie talents that mimic resilience). The problem with resilience is, the more you get the less incremental benefit it offers, as the second part of the stat becomes less and less useful. If you are crit immune you waste half the stat. So the stat suffers from diminishing returns, unlike stamina which becomes more useful as you get more resilience/armor/resists.
Setting aside the gem debate, at what point do people think extra resilience is not worth the item budget anymore?