Originally Posted by Feorthas
Lets say you have no +Hit and miss exactly 8.64% of the time--8.6 for the sake of this argument. Let's also say that you have the potential to do 1000 DPS, just to keep numbers nice and round. Due to misses, you are reducing your damage output by 86 DPS, without considering the combo-point, energy, and global cooldown mechanics. 'Losing' a GCD to a miss, without considering the lost damage or energy, costs you output by wasting a second of time. Considering that warlocks are modeling this effect so exactly on their spreadsheets, finding that the lost GCDs involved in recasting CoA reduce their dps below what is possible with a CoD + Shadowbolts during the extra GCDs, this effect on Druid & Rogue DPS must also be nontrivial. So, you easily lose 10% of your potential damage output by ignoring +Hit.
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That is not true. For a combat system like energy based on time, wasting Global Cooldowns means absolutely NOTHING. Wasted energy means something however.
Imagine that missed attacks didn't cost the 20% energy, and look at this cycle starting from 100 energy (energy ticks starting at 0.5 seconds into the cycle):
00:0 - Mangle, 60 Energy left, 1 CP
00:5 - Energy tick, 80 energy
01:0 - Shred crit, 38 energy, 3 CP
02:5 - Energy tick, 58 energy
03:0 - Shred, 16 energy left, 4 CP
04:5 - Energy tick, 36 energy
06:5 - Energy tick, 56 energy
07:0 - Shred, 34 energy, 5 CP
08:5 - Energy tick, 54 energy
10:5 - Energy tick, 74 energy
12:0 - Mangle Debuff wears off
12:5 - Energy tick, 94 energu
13:0 - Rip, 64 energy
14:0 - Repeat cycle from start with Mangle
Total amount of damage done: 1 shred crit, 2 shreds a mangle and a Rip
Total amount of misses: 0
Total amount of energy at completed cycle at 13:0: 64
Now take the same cycle, add 2 shred misses and see the result:
00:0 - Mangle, 60 Energy left, 1 CP
00:5 - Energy tick, 80 energy
01:0 - Shred Miss, still 80 energy
02:0 - Shred crit, 38 energy, 3 CP
02:5 - Energy tick, 58 energy
03:0 - Shred, 16 energy left, 4 CP
04:5 - Energy tick, 36 energy
06:5 - Energy tick, 56 energy
07:0 - Shred miss
08:0 - Shred, 34 energy
08:5 - Energy tick, 54 energy
10:5 - Energy tick, 74 energy
12:0 - Mangle Debuff wears off
12:5 - Energy tick, 94 energu
13:0 - Rip, 64 energy
14:0 - Repeat cycle from start with Mangle
Total amount of damage done: 1 shred crit, 2 shreds a mangle and a Rip
Total amount of misses: 2
Total amount of energy at completed cycle at 13:0: 64
Now this is of course with the assumption that misses doesn't cost any energy. However, as we can clearly see, misses mean NOTHING to Global cooldown cycle for the energy system besides lost energy. If we miss an attack we can just cast it again next second. For a cooldown based system like warrior (MS/BT cooldown 6 seconds, WW cooldown 10 seconds) and for casters time means something, it doesn't for the energy based system besides lost energy. The energy system isn't based on time.