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Old 06/21/07, 10:52 AM   #33
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by tunah View Post
Reassuring .
Now here's a silly question - where can I actually find the thing?!
All I can find is links to the static gear listing, but I've got no idea what the base set of gear for this is. (If you have 2400AP and 40% crit then your stat valuation for upgrades won't be the same as if you have 2900AP and 30% crit).
http://www.gurgleblaster.net/forum/i...hp?topic=167.0 had the code for Emmerald's Sheet but the spreadsheet was removed recently. Not sure if its being added back.

http://forums.worldofwarcraft.com/th...sid=1&pageNo=1 has the link to Lolaan's spreadsheet, though it seems to be giving inflated values for Agi and Crit. Unsure if it has to do with gear setup or what though.


It gives weapon skill, which reduces miss chance (8% + 0.04 * (mob_def - wpn_skill)).
When mob def exceeds your weapon skill, it gives a bonus 0.1% hit per skill.
When mob def exceeds your weapon skill + 10, it gives an additional 0.1% hit per skill.
So on a boss, the first 5 skill give 0.2% + 0.04% hit each. The next 10 give 0.1% + 0.04%, and any others give 0.04%.
I need to find my reference for this when I get home.

FCS gives weapon skill, which increases crit chance (agi_crit + critrating_crit - 0.04*(mob_def - wpn_skill) + talents)
When mob def exceeds your weapon skill, it gives a bonus 0.1% crit per skill.
So on a boss, the first 15 skill give 0.1% + 0.04% crit and the rest give 0.04%. (This was broken in the spreadsheet, you'd get the 0.1% for all skill. Fixed!)
This was in the 1.13 patch notes.

So all this could be completely wrong. This seemed at the time I looked into it to be the most likely/consistent model, but I don't think anyone knows for sure =\
Ok the crit part seems consistent with what the patch notes said ("The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.") though it doesnt specify that it stops at 15 points since it simply says mobs above your level (kinda academic since getting more than 15 weapon skill is not optimal in any case).

The hit part is what I am unfamiliar with. I dont know for sure but having a skull boss mob compared to a regular 73 mob, you end up with different hit tables (at least it seems that way). As such I didnt think that the extra miss chance on boss mobs came from extra defense but rather something attributed to the fact that it was a skull mob in and of itself. From what you have written it would appear that the extra miss chance (that brings it to 8.6 %) is due to odd mechanics of defense vs. weaponskill for higher level mobs. If ya have any reference for that I'd certainly appreciate reading it since it makes weapon skill far more valuable than I had considered.
 
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