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Old 06/21/07, 1:46 PM   #40
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Maybe there should be a few lines in the OP about which pally buffs are best for enhancement. In an ideal world, you'd get all four (kings, might, wisdom, salvation), but in reality we usually only run with three paladins. I tend to prefer kings, might, salve as my combination, due to the fact that kings and might mean I gain a healthy amount of mana back from each SR proc.

These are the pros and cons of each based on my experiences:

Kings - Increases all stats by 10%.
Pros: Good in almost every situation.
Cons: Causes a decent increase in threat generation due to harder hits and more shocks.

Might - Increases AP by 220.
Pros: More AP means stronger attacks, more SR mana returns.
Cons: Threat generation when combined with kings. Paladins have to buff this separately and refresh during battle.

Wisdom - Returns 42 mp5.
Pros: Best blessing for mana regen, shines on long fights.
Cons: Not always necessary with proper use of SR.

Salvation - Decrease threat generated by 30%
Pros: Best blessing for threat problems, allows 30% more dps.
Cons: Useless blessing when not threat capped.

In general, the other shaman always want kings, wisdom and salvation. I usually have to coordinate with the wisdom pally to get the five minute version of might and have it refreshed during battle. I placed that under con because if the pally is dead or healing then you're out of a buff after the first five minutes.

It's also worth noting (perhaps under might?) that on nights where we have a fury warrior in the dps group I tend to need salvation more, due to battleshout.
 
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