Originally Posted by Valerian
For white damage, no doubt, hit is better, point for point, than crit and that shows it. Its just for yellow where it the opposite is true due to not losing the full amount of energy on a miss (except on finishers).
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Can we be certain without running a few thousand tests?
Admittedly, we don't lose 100% of the energy cost on a missed skill but, aside from that, we still have the 16.7%:29% less damage:cost ratio. Admittedly, this depends on Pred. Instincts being applied after every additive modifier; multiplication is commutative (ie x*y*z = z*x*y) so we don't care where the scalars go as long as they're all at the same level (x*(y+z) == (y+z)*x != x*y+z).
So, discounting energy entirely, hit will be better than crit. What would be a good way to model this energy loss or, if you felt like modeling it this way, bonus energy in order to determine how much it is worth?