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You're right I overlooked the extra crit damage from talents/meta.
And obviously if you come up with 1% hit being worth 50% less than 1% crit then it's definitely not worth getting over crit with equally geared items ;p but the people posting earlier didn't even think about figuring out such values.
As for procs from +hit, this is why I neglect them:
Let's say you have a proc that does a whopping 5% of your DPS. Increasing +hit by 1% will give you roughly 1% more procs (a little more since you'll never really be at 100% hit and if you are discussion of effects of +hit is moot, but it's roughly 1% because for example 91/90=>1.11% increase). Increasing 5% of your DPS by 1% is 0.05% DPS. Not only 0.05% DPS is nothing, you probably already might've took the proc's DPS into account anyway when modeling your white damage... And the reason I can say 0.05% DPS is nothing is that comparing to my mage 1 whopping spell damage gives me 0.05% DPS increase... So with the perfect model you want to take this into account but when showing people why they're looking at the hit VS crit wrong, you can safely neglect procs.
All in all, there seem to be enough spreadsheets around to help you see which stats are good for you, so no need to bring silly arguments for why 1 stat is better or worse than the other.
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