Originally Posted by Feorthas
Can we be certain without running a few thousand tests?
Admittedly, we don't lose 100% of the energy cost on a missed skill but, aside from that, we still have the 16.7%:29% less damage:cost ratio. Admittedly, this depends on Pred. Instincts being applied after every additive modifier; multiplication is commutative (ie x*y*z = z*x*y) so we don't care where the scalars go as long as they're all at the same level (x*(y+z) == (y+z)*x != x*y+z).
So, discounting energy entirely, hit will be better than crit. What would be a good way to model this energy loss or, if you felt like modeling it this way, bonus energy in order to determine how much it is worth?
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Well as I posted earlier suppose you have a situation where *some* amount of hit will allow 2 hits and if instead we have crit (same %) we get 1 crit and 1 miss.
In this case, with mangle we get:
2 Hits: 2x mangle damage, 2 combo points, 2 chances at procs, 80 energy used
1 crit 1 miss: 2.2x mangle damage (2.26 with relentless earthstorm), 2 combo points, 1 chance at procs, 48 energy used.
Neglecting to the procs for a moment we have:
2*dmg / 80 energy vs. 2.2*dmg/48 energy
0.025*dmg/energy vs. 0.0458 dmg/energy
which means hit is worth 54.58% as much as crit here since as was shown in a previous post, damage is energy limited not time limited (so even if the miss makes you wait another energy tick, that extra 20 energy is not LOST but will be used at the next time). Even if we add procs here, it seems unlikely that it will make up the difference despite hit costing much less than crit.