Originally Posted by Aphyrax
I do know that. I am more thinking of talents like "reduces chance to be crit" or "reduces crit damage taken" (ie talents that mimic resilience). The problem with resilience is, the more you get the less incremental benefit it offers, as the second part of the stat becomes less and less useful. If you are crit immune you waste half the stat. So the stat suffers from diminishing returns, unlike stamina which becomes more useful as you get more resilience/armor/resists.
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Not true.
If you would have gotten crit, but resilience caused you not to be crit, the effect is still considered a critical strike, it just doesn't get the damage bonus of being a critical hit. This means 2 things:
1) The warrior white damage crits you (before resilience) resilience makes it not a crit. The damage shows up as a crit, but without as much damage as you would expect. The warrior gets flurry.
2) The attack on you was a crit, if you have 400 resilience that means it does 20% less damage.
That's right kids, crits that are lost due to resilience actually do LESS damage than a normal hit.
With 400 resilience: If a normal fireball does 2000 damage, a critical strike fireball does 2400 damage, and a fireball that was made not a crit by resilience only does 1600 damage.
Sexy no? Look for the low damage 'crits' in your combat log. They will be even smaller than you expect.