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Old 06/22/07, 4:27 PM   #77
Pater
Don Flamenco
 
Tauren Druid
 
Doomhammer
I made some changes to my simulator that people might be interested in. You can now input passive haste effects. Also, I've improved (I think) the way flurry is tracked. I still need some testing data about flurry uptime to tune it a little, though, if anyone's willing to help.

Using the new haste feature, I did some very basic testing with my mod. Starting at a normal baseline (2200/25%c/22%h/2x2.6 speed weaps), I added haste in 1% increments to 10%, then 5% increments thereafter to 60%. Pretty interesting results. Basically, my results agree with the Euro forums results. Haste is good until you drop your flurried weapon speed below 1.50, at which point it becomes a nightmare. As soon as I went below 1.50 weapon speed, damage dropped a lot and didn't recover to over-1.50 levels until roughly 1.41. (For these weapons, about 44% haste through about 55% haste.) Aside from the discontinuity at 1.50, the slope is about 0.66%/%; i.e., 1% haste should give you about 0.66% dps boost.

Graph:

As always, my model is imperfect and may have significant flaws. Let me know if you see flaws that call these results into question!


edit: For the inevitable day in the future when this image exceeds its bandwidth:

Haste%	DPS	DPS%inc	Slope 	Flurried Delay
			(from 0)	
0	768	0.0%		2.00
1%	773	0.7%	0.651	1.98
2%	777	1.2%	0.586	1.97
3%	781	1.7%	0.564	1.95
4%	784	2.1%	0.521	1.94
5%	793	3.3%	0.651	1.93
6%	795	3.5%	0.586	1.91
7%	803	4.6%	0.651	1.90
8%	807	5.1%	0.635	1.88
9%	810	5.5%	0.608	1.87
10%	816	6.3%	0.625	1.86
15%	841	9.5%	0.634	1.79
20%	869	13.2%	0.658	1.73
25%	895	16.5%	0.661	1.68
30%	917	19.4%	0.647	1.63
35%	946	23.2%	0.662	1.58
40%	971	26.4%	0.661	1.53
45%	927	20.7%	0.460	1.49
50%	951	23.8%	0.477	1.44
55%	975	27.0%	0.490	1.41
60%	998	29.9%	0.499	1.37
65%	1010	31.5%	0.485	1.33

Last edited by Pater : 06/23/07 at 6:39 PM.
 
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