Thread: UI Suggestions
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Old 06/22/07, 6:27 PM   #2
chase
Piston Honda
 
Dwarf Priest
 
Malygos
First suggestion is to grab a bar mod. Bartender and Bongos are the two most complete. This allows you to size/group buttons. You don't have to have a button visible to use it if key bound.

Geist is nice addition for infrequently used buttons. It shows a group of buttons when you press a keybind.

Looks like you are running SCT or Miks SBT. Either way if you have that information available you probably don't need you combat log visible. Just dock it with your other chat frame. If you are looking through it for information you are probably dead or out of combat. (I would probably scale the font down and change the font.)

Really don't need damage meters shown when you are in combat. (just hide it)

There is a mod that collects buttons on your minimap in one button. (you can pull out ones you don't want to get grouped) This can make your minimap less clutered. I would probably suggest skinning your minimap as I think square (scaled down) minimaps give you just as much information and take up less space.

Could probably use some custom unit frames as well. (x-perl, aguf, pitbull, etc) for player/target/tot/focus/focus target. All of these usually convey the same (and better) information in tighter space.

I would just work on one thing at a time. It can get overwhelming if you try to install too much at once. I have found barmods to be the most time intensive in setting up properly.
 
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