View Single Post
Old 06/25/07, 4:12 PM   #40
tristantio
Piston Honda
 
tristantio's Avatar
 
Human Warlock
 
Twisting Nether
Originally Posted by Shadowborne View Post
Hmm, I'm trying to understand sacrifcing an extra 4 yards on your fear (amazing for CC'ing healers) over 50 more damage/tick (average) on a fully dispellable dot. Given our main role in arenas is CC, I can't see the logic.

Fear is just as easily dispelled as corruption is (exception being if I'm actually fearing the healer).

I primarily play 2v2 and 3v3, and I have tried Grim Reach and do not notice it missing. Since the majority of my spells are instants it is not that difficult to be moving towards the target I need to fear. Also I cannot remember the last time I've failed a spell due to the target being out of range, it's always due to line of sight if it occurs, and Grim Reach won't help with line of sight dancers.

Sure, against teams that run with a paladin/priest healer (a large majority) the corruption will be dispelled occasionally, but this mainly happens only at the start of the fight, after the healer is required to start out healing damage it occurs much less frequently, and the extra 60 a tick helps immensely.
 
User is offline.
Reply With Quote