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First, my results are just the output of my time-step simulation. They're not gospel truth, although I believe they're close enough to reality to base gear decisions on. Testing may confirm or disprove that. (Note on the previous page someone claimed that haste effects reduce the WF cooldown--only one person has made that claim and we have no logs, but it could be true and would require big changes to the model.)
Second, the dps drop happens when your flurried hasted speeds go below 1.50 seconds, putting the 2 swings following WF in cooldown (rather than just the first swing). (Check out the hasted delay column to see this.) Without a cooldown, there would be no drop (and the slope would be about 1.0 instead of about 0.66).
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