Originally Posted by Roywyn
Mobs above your level gain resistances to all spell schools resulting in many partial resists. Those cannot be overcome by spell penetration. Those resists are what mods like Glock showed, I guess MobInfo isn't much different.
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If this statement is correct, mobinfo and other mods similar to it like glock should show those same base resistances for every boss.
But it doesnt, the resistances it shows vary across boss by spell school and by % resist shown. How do you explain this?