Originally Posted by Fenwrath
I havn't read every response to your message thoroughly however I do notice you are equating 1% increase in crit change to a 1% (or slightly more talented) increase in overall damage for skills affected by crit. I think it should be noted that a critical strike increases damage by 150% (or slightly more talented) and thus your conversion should be 1% crit -> .5% overall damage increase for the subset of your attack that include critical strikes.
Has the damage multiplier for critical strikes increased from 1.5 to 2? I'm almost positive it's always been 150%.
This would certainly account for the confusion you state in your original post. Please correct me if I've missed or misunderstood something.
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You are definitely wrong. Melee crits for any class in any situation has always given double damage. It is only with spells that you get the 1.5x multiplier for crit damage (before talents).