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*IF SPECIALS WERE ON THE "ONE ROLL" SYSTEM* (which they aren't) hit *could* reduce damage done. Although the numbers only really made sense for dagger rogues.
Round numbers here:
Say your special costs 40 and hits for 1000, and you have a 90% crit rate. Combat lasts 400 seconds, giving you 100 swings. To make things even, assume a 10% miss rate and that a missed special refunds 80% of energy.
With 10% hit, you no longer miss. You crit 90 times for 180000 damage and hit 10 for 10000, for a total of 190000.
With no hit gear, you crit 90 times for 180000 damage, then miss 10 times. Those 10 misses refund enough energy for 8 more swings, which connect and crit 7 times for 14000 damage. Total is 194000.
That said, specials are on a "two roll" system, so all that is just me wasting everybodies time.
Last edited by oldmandennis : 06/27/07 at 6:17 PM.
Reason: punctuation
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