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I am fairly sure that everyone, no matter of there hit rating, has a minute chance to miss built into the game (blue post from somewhere pops into mind, was quite a while though i doubt they would have changed this). The question of what is better, hit rating or crit rating (in equal or near-to amounts) is fairly complex. Assuming every hunter had mortal shots, gftt and that the game does rely on a single roll system (ie. a crit cannot miss, there-bye making 1% hit not equal to 1% overall dps) i actually lean more towards crit. I take hit wherever possible on items that i dont lose overly much ap/crit for, but i never gem for hit and look at an equal or near-equal number of crit on an item to my current gears hit as an upgrade.
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