Originally Posted by Trohck
Please explain why you feel this way given the math posted above contradicts it. Also, please explain how the roll system impacts your decision comparing crit rating, not %.
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My information may be out-dated and is probably lacking but ill attempt to explain it as well as i can.
Every time you attack there is an internal roll done in-game which determines whether it will hit, miss or crit. It looks something like thus: 1-5 miss 6-70 hit 71-100 crit, meaning that no amount of hit % will ever result in any more crits over any amount of time. this affects my choice of crit rating over hit rating in that while hit gives higher percent per rating, i feel each percent of hit, being less than a 1% dps increase (as apposed to a 1.3% dps increase with gftt and other proc benefits like hourglass) makes the increase ilvl cost of crit rating still a better choice.
Thats far from the in-depth analytical explanation you are after but i believe the basis is correct, that a critical hit will both give alot more bonus than an extra hit, and that even if it wont be as large a number of increase crit for the same amount of stat on the item, crits other benefits like gftt and other procs still make it the desired choice. this is assuming your not a survival hunter.