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1) Auto shot is the only thing that triggers hawk. You will never be firing one every 1.0 seconds, especially as a survival hunter.
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Blah, I knew there was something that was only on standard attacks. I had forgotten which ability it was. That accounts for the overshoot.
Alright, so if I fire auto at a rate of once per 2.5 (outside Quick Shots), that's 16.7 up and 25 down for an average of 40%. That works out to a 6% increase, which is more in-line with what I was expecting.
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2) Since this is the case it's value varies greatly based on weapon speed. I did some simulations and pulled some trend lines out of the numbers in the spreadsheet thread if you want to see the exact numbers. I believe Cheeky ended up using it.
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This is true, but all epic weapons in the game are funneled into a fairly small space, (essentially 2.7-3.0,) and this thread is specifically about survival hunters, so Serpent's Swiftness is not under consideration. The domain for shot speed is 2.35 to 2.61. This makes the range vary from 42.7% up to 38.6%. Not that great a variance. I think it's safe to simply call it 40.
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3) As you alluded to, 15% != 15% increase in damage. You can only cast one steady every 1.5 seconds. This rate is fixed and should be accounting for at least 30% of your damage.
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Faster auto = faster steady, if you're using a steady-auto rotation. With a shot speed of, say, 2.4 you will wait the extra 0.9 seconds past the GCD before firing the steady. Decreasing that to 2.1 means only waiting for 0.6 seconds, so yes it does actually hasten your steady shot damage.
But that's if you're using a strict steady rotation, and I'm sure others will be quick to point out they feel that is sub-optimal for non-BM. I'm not a member of the mana potion fanclub, and until recently I was still using a blue with a faster shot speed, so I still think in terms of auto-steady. With the increasing amounts of haste items emerging, I don't think it's completely unfair of me to do so.