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I'd try wowwiki. Anyway:
melee: 200% damage on a critical (double). Rogues have a talent for 230% damage on special crits and warriors have a talent for 220%.
Casters: 150% (on non-DoT spells as those can't crit at all, if it's a mixed spell the dot portion of it can't crit but the rest can). That means crits are much weaker. However most casters that DPS generally have a talent to increase their crit back to 200% (or effective 210% for fire mages), with the exception of shadow priests and affliction warlocks. Healers also only crit for 150%.
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