View Single Post
Old 06/29/07, 10:46 AM   #6
Ultramagnetic
Don Flamenco
 
Ultramagnetic's Avatar
 
Ring
Blood Elf Paladin
 
<EJB>
No WoW Account
I read the wowwiki page about this: http://www.wowwiki.com/Formulas:Critical_hit_chance (look at the bottom of the page) and I'm a little confused about Spell Power, Ice Shards, and Ignite.

Here's the part that's confusing me:
If a Mage has taken the Ice Shards or Spell Power talent to increase the crit damage to 200%, hit and crit are basically equal, similar to the situation as it exists with physical damage.
The Spell Power description says that it "increases critical strike damage bonus of all spells by 50%." Does that mean that instead of 150% damage, spells do:

175% damage - 50% of the 50% damage bonus is added
or
200% damage - another 50% damage is added to the existing 150% damage due to the crit

The Ice Shards description says that it increases the critical strike damage bonus of your frost spells by 100%, so is that now 250% damage or 200% damage? I have a similar question about Ignite + Spell Power but ignite is easy to understand relatively.

What about with both Spell Power and Ice Shards? Do you get 300% damage from crits or some weird combination of 150% damage, 100% damage bonus, and 50% damage bonus? The Combat Mechanics post says nothing beyond 150% damage for spell crits before talents, and I can't figure out how Ice Shards + Spell Power is modeled in Vontre's spreadsheet. My mage is only 51 now so I can't try it myself yet.

I realize that Blizzard sometimes uses inconsistent wording on tooltips. Witness the wariety of ways +heal is indicated as "Equip: Increases healing done by magical spells and effects by up to x" versus "+50 healing." Is this just a case of inconsistent wording? I hope I'm not missing something really obvious.

People eat meat because they draw the line at bestiality.
 
User is offline.
Reply With Quote