Originally Posted by Khanate
I did about 1500 shots more and confirmed my previous results for a lvl 68 mob
I dont really have time to try it out on lower level mobs today though. I will do so tomorrow if no one else has
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Ok, with 3915 shots (forgot to turn on logging first 85) I got the following with 0 hit rating, and no surefooted. This was against Dr. Boom with a 350 weapon skill (gun):
3170 Hits - 80.97%
596 crits - 15.22%
149 misses - 3.81% miss
This means +10 weapon skill vs. Dr. Boom's assumed 340 Defense is good for +1.2% hit.
I am testing now with a bow (have to raise weapon skill from 335 to 355 first) and around 3K shots.
I think the numbers Khanate and I are getting are enough to handle any sample size concerns. Not sure if Dr. Boom has a higher than average defense either, since my crit rate on the paper doll is 15.36% and I would assume the weapon skill difference should have made it 15.76%.
Once I get bow data we can see if the +5 weapon skill difference had any effect. I will update this post when I get the second data set.
Update:
After leveling my bow skill, I managed to get the following results:
2717 hits - 79.96%
570 crits - 16.77%
111 misses - 3.27%
So getting +5 more weapon skill worked out to +0.54% gain. This is completely out of line with previous numbers seen, before the 2.0 patch. It seems to be very close to the .12% per point of weapon skill with the gun test above.
Another difference is in crit rate. The paperdoll rate for the bow I was using was 16.20%. I saw a good deal higher value at 16.77%. The difference in the gun and bow tests, factoring out paperdoll was 0.71% with 5 more weapon skill.
I wonder if even these exhaustive tests are still going to have issues with sample size. I don't know enough statistics to derive the confidence for these numbers based on rates seen and number of shots.
I am re-running 4K more shots with a gun to test Don Santos proc rates, but I'll record the data for crit/miss here as well.