Thread: Feral Druid DPS
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Old 06/29/07, 3:15 PM   #222
mitsukurina
Glass Joe
 
Night Elf Druid
 
Gorgonnash
Originally Posted by Boevis View Post
I looked at the rogues in your guild, and I can't help but think half of them are using an arena/pvp spec right now (hemo? premed? ugh) However, when a rogue is using Sinister Strike/Hemo or Mutilate, their main finishing moves will be Rupture (the DoT) and Slice and Dice. Especially for the Rogues that use Serrated Blades talent keeping mangle up 100% is going to be well worth your OT druid's damage loss.
Yeah, we're a casual lot, and we go out of our way not to force specs on our people. To be honest, we really only have one rogue who raids consistently, and he's a raid leader's dream, as far as sneaky folk go. I certainly won't claim to understand the subtleties of min/maxing rogue DPS, but I do know he's consistently our highest DPSer. And perusing our last WWS report, I don't see him using SnD at all.

As for the 2nd Druid, it's pretty much always worth it for a Bear geared druid to keep up the Mangle 100%. Because of the multipliers, the difference between Mangle and a Buffed Shred for the Cat druid is greater than the difference between Mangle and a Buffed Shred for the Bear
Yes, that makes sense, for sure. However, I don't think I was clear in my first post -- on Gruul, the other druid is the hurtful strike tank, so he's definitely in tank gear, and probably (hopefully) keeping Mangle up at all times. However, on Mag, he tanks a channeller in full kitty DPS gear, and then transitions to DPS once his channeller is dead. In this scenario, we have two kitties in roughly equivalent gear doing nothing but DPS. In this case, it's a lot less clear-cut to me, which is what prompted me to ask.

Originally Posted by dukes View Post
Using a mangle out of rotation is a potential 1.3k damage lost (crit). Even if you have 3 rogues, the gain that they get from having mangle out of normal rotation from a feral will in no way make up for that damage (especially as it will likely be 1 tick at most per ~15 sec rotation).
Good point. I don't think I appreciated how much damage is lost by using mangle instead of shred. Considering we usually only have the one rogue, the easy answer is, it isn't worth it to sacrifice my DPS for his DoTs.

As for more than one feral, the one who isn't mangling should make sure they are paying attention to when mangle is and isn't on the boss, so they don't "waste" energy on shred. Even without the mangle debuff, shred is still more damage than a mangle, so it's not a pure waste if you happen to get a clearcast with 80+ energy and mangle isn't on (or you could just reapply it yourself).

We often run with 2 ferals, but even on bosses where it is obvious that one is in tanking gear and one isn't, we don't organise keeping mangle up. It's just one of those things that could bring a bit of extra rDPS, and I probably should get around to sorting tbh.
Yeah, I guess that's really the next step for us -- we just need to coordinate ourselves better before we can really start thinking about eeking that last little bit out of our DPS. Although, I guess the easiest way to coordinate would be to have one druid assigned to keep mangle up... Hmm...
 
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