Originally Posted by Malazaar
Now, and to a more noticable extent, as gear progresses, rogues and warriors will surpass you in dps. This is partly due to the lack of nonset itemization past SSC, mainly due to better overall scaling of the other classes.
And, to be honest, this is how it needs to be - if i could do as much dps as a rogue, why even bother bringing a rogue ?
Our extremely good ability to offtank (and do reasonable dps afterwards), as well as combatrez, innervate, lotp, motw and other unique abilities (such as our sick threat generation, even when rage starved) are still making up for the dps loss.
As it is now, i can reach 1k dps on a straight tank and spank, our top rogue is doing 1.5k - and i expect that gap to widen.
|
If you assume the difference in DPS between a Feral Druid and a Rogue/ Fury Warrior is 500 dps then is that insignificant in terms of overall raid dps? I'd say no.
What can a Feral Druid add apart from dps in an encounter where we don't get to fulfill our niche of tanking for part and DPSing for the other part?
MotW - assuming you have 0 resto Druids.
Innervate/ Rebirth. Rebirth is unique, Innervate isn't really significant at all these days.
LotP- assuming you can be placed in a group (Melee dps, hunters or MT group).
In a typical raid these days my guild has 3 Rogues, at least 1 dps Warrior, 1-2 resto Druids and if I'm not tanking I'll usually be in a "leftovers" group- sometimes giving LotP to hunters, but adding very little to the raid except for Innervate and Rebirth.
Our current progression fight is Kael'thas and I feel like an asset, but for a fight requiring fewer than 3 tanks I'd probably be a liability and if we were to face a block on something like Gorefiend in the future would the raid be better off replacing a feral Druid with a pure dps class? Is rebirth worth 500 raid dps? I'm not so sure.