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Old 07/02/07, 5:03 AM   #8
Sapa
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by soulesschild View Post
I've been thinking hard about this talent for hunters, on paper it seems nice, 10% less chance for an enemy to resist traps, however, does that 10% really come into play? I was testing with another hunter, me with the talent mastery, him without it and we pretty much ended up with the same amount of resists/trapped over a course of 50 tries. Broken talent or just real unlucky? Is there a hidden resist that players have to traps that would make this talent invaluable in Heroics/Raiding?
In my experience 1 point (5%) more or less negated resists on 70lvl mobs and players(pvp), i remember few odd resists with 2 points on 72mobs, but 73 resisted more often. It could be that 73lvl requires 16% +hit/-resist like casters do.

I was running lots of slave pens, steamvault and SH heroics where there are some bigger trash packs (or they were...) and i was doing CC duty, something I really like with doing with my hunter. (improved traps, scatter, wyvern n kite). And i play allot with traps in raids.

If you plan to run lots of heroics with pre-karazan geared tank. I suggest that you take 1 points in it. Otherwise you don't really need it. Unless you pvp where 1 point should be enough if you rely on your traps.

For raids:
Taps can be used on most TK and some SSC trash, and are good safety switch for sheep breaks. You can fear more of "stray fireball" than resist there tho :p

Edit: I should say +0 lvl(70), +1-2 lvl(71-72), +3lvls(73) not to mislead people.
+0 lvls = 1 point enough
+1-2 lvls = 2 points rarely resisted
+3 lvls = got resisted more often even with 2 points
*observed in 60-70 leveling & instance running with allot of trap usage.

Last edited by Sapa : 07/02/07 at 5:35 AM.

 
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