Thread: Archimonde
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Old 07/03/07, 5:32 AM   #1
D3cadent
Von Kaiser
 
Night Elf Hunter
 
Destromath
Archimonde

This question is obviously for those who've found such sudden success on this encounter; whereas my guild has hit a wall of sorts. The question is simple, how many shamans does your guild run on the encounter? Im simply wondering if they're a large part of the difference between success and failure, or if we've just had a few bad days.

To set the scene a little, let me explain. After the trash nerf, as was the case with many guilds, we decided to put some more effort into Hyjal. We learnt and killed every boss the first night of pulls on each; Rage through to Archimonde. In BT, we've gone through bloodboil.

But Archimonde has been a completely different story. What is essentially a very straight-forward encounter is proving otherwise. The multitude of ways we've died is phenomenal. We've had the obligatory cratering. And despite the odd death or two from it now (like 1 in 20 attempts) it has largely been removed as a problem. We've had grip killing people because it was cast a second before fear sends them flying across the landscape away from decursers. We've had the MT die during fears if full HOTs arent up. We've had deaths from a person recieving Grip, and then being punted via Burst... thus OOR of any possible cleanse. Deaths from fear sending people on ridiculous paths through the fire walls. Deaths from the fires pathing so ridiculously that a person literally cannot move; encircled by fire...

We generally run one shaman (resto). There are no other raiding shamans in our guild (none yet attuned anyway), and our healing is generally paladin 'heavy' with 2 priests and a druid filling out the remaining spots.

To combat the above problems, we've tried a number of things:
-Paladins rotating bubbles/fear trinkets to break fear and ensure at least one person is available to heal during fear's duration.
-A mage, druid, shaman, paladin, priest group with tremor totem to heal the random fear/fire combos, cleanse grips and heal the MT.
-A druid out of fear range to save the people who get Grip + Burst, throw HOTs etc.
-Require everyone to bring the pvp trinket to save themselves in the "oh shit" moments where fear literally paths them right at a fire wall.

I announce incoming fears. HOTs go up, people move well clear of any existing fires. The raid is spread to minimise players affected by bursts etc. It doesnt seem to matter.

We've survived something like 8 fears without a single death before something inevitably goes wrong. And as those who've done the encounter will know; the probability of 'chain deaths' is quite high. Sadly, the best % we've seen is 50-odd. (DPS has never been an issue for the guild in the past either. We were a guild that killed Loatheb, never using world buffs, putting out 20k DPS. We killed the original gruul, so on.). I dont even want to state the number of attempts we've put on him the past few days.

So there's our situation. We're trying to deal with nearly 80% of the raid being feared every cooldown and the encounter is lasting way too long before probability kicks in and somebody dies.

Are shamans, and therefore tremor totems by implication, such a big deal on this fight? Or has my guild been having a bad few days and sucking it up? (I cant rule the possibility out, I managed to live through all attempts as a hunter, so maybe people are just not understanding the implications of failing to survive at all costs... or I was just lucky all day)

Any input would be appreciated. Our experience so far is proving Archimonde to be anything but the "Loot bag" that others describe him to be, and that videos show. And frankly, at this point I'm loathe to even bother attempting him next week before we attune another shaman.
 
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