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We wiped for over 3 hours with nonstop pulling before got the kill (and 1 and half hours on day before). Our main problem was lack of decursers online, 2 mages and 1 druid was not enough. We had almost 2 full melee groups and 3 shamans, meaning there was not enough tremors for decursers. We swapped 1 melee out and got second druid online and changed the groups so that all the of decursers and half of the MT healers got tremor instead of an UD rogue and some hunters that were previously in melee groups. We also positioned 1 druid way behind the raid for decurses/ranged healing. Suddenly people stopped dying and we got a comfortable kill (1 shaman died though quite early). However, I'm certain we will wipe on him a lot in the future also and he is definetely not free loot for us.
Good thing about Archimonde is that there's no trash at all, you can do try after try without any worries of respawns, and there's no 10 minute p1 like on Kael before the action really starts. I think this is a big factor considering how fast guilds have killed this. We propably wiped on Archimonde in total more times than we normally wipe on hard bosses before first kill, but since you can just corpse run and be ready for next pull in few minutes, wipe early in the fight is not that big deal.
We also took a different approach than Dawme posted earlier, we did not stack DPS, we stacked healers. We had 10 healers in total in the end, 2 druids were focusing on dispelling though. We thought a big amount of healers was needed because our pimped out MT was not able to raid, and our second MT was a lacking some gear upgrades. It turned to be a good decision, usually there was always someone who resisted fear or used trinket/Wotf. We also marked MT healers instead of decursers, so they knew how to avoid stacking up with other MT healers in order to avoid Air Bursts. In general, MT was usually one of the last persons alive when wiping.
I used the 5 min PVP trinket once in the fight, but next time I won't equip it unless I farm the 2 min version. As an undead, WoTF was enough in addition to tremor totem. With WoTF + 2 min PVP trinket you could remove almost every fear, 2 priests doing this would almost guarantee 1 healer always ready to heal MT (unless Air Bursted). Balances Fear Ward quite nicely.
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