Originally Posted by Aspir
Hi, I'm the author of the above-mentioned tool. Thank you Edghar for starting off the post here. I didn't have quite enough posts yet to do it on my own.
That's exactly correct. I cross reference loot that I know drop from the different bosses with what I see on players in the armory and use that to determine who has killed what.
I know one thing with the armory is that it won't show loot right away, but wowjutsu catalogs what it finds on players, so eventually (as long as it's not DE'd) it will see that piece of loot on the player and flag the guild appropriately.
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Aspir:
What if a guild recruits a player who has gear from bosses higher in progression than those the guild has killed? I guess this is a corner case but to me it seems like a pretty big confounder every time it happens. For instance I can remember a player with the Dreamwalker chest-piece transferring to our server from another and joining one of the guilds which hadn't even killed Maexxna at the time. It seems that WoWJutsu's current iteration would then count that guild as having beaten everything through the Four Horsemen.
Not sure how to fix this easily, maybe you have some thoughts.
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This is really cool. I want to know who in EJ wore an item from Rokad the Ravager, and why!
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Hey, some of the Basement bosses' permutations can be quite good. I know I would have killed for a str/agi leather bracer for a while.