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Old 07/03/07, 8:11 PM   #26 (permalink)
 Shaker
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Originally Posted by crimsonsentinel View Post
Resilience doesn't make would-be crits into non crits. Nobody has ever said that so I don't know why everyone believes that to be the case. All it does is lower the opponent's crit % when the game does its outcome roll. Therefore, it is impossible to know whether a hit would have been a crit had there been less resillience.
Hit range: 0 - 50, crit 51-75, rest is blah blah.

Add 10% crit reduction from resilience:
Hit range: 0 - 60, crit 61-75, rest is blah blah.

How do they "not know" if CRIT_FLOOR - ROLL < RESILIENCE_REDUCTION (above example: rolled 66 .. 61 - 56 = 5, which is < 10, therefore it would have been a crit).

This is making SOME assumptions about how the system is designed, but as we know that crits eat hits, then resilience obviously eats them back, so it's an edge case between these two - if it's honestly that difficult, it's due to bad design.
 
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