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How geared is your shaman friend? I play a warr/sham 2v2 that went to 2220 last season, and those double stealth teams were one of our easier matchups. Make sure that your shaman has plenty of hp/resil, pvp trink, and a poison cleansing totem down at all times. As soon as you see it's a double stealth team, bloodrage and have him rank one heal you to get in combat to avoid an early sap.
Rogue/Rogue is the easiest by far, basically, if they sap shaman and go for the warr, he can ismply put on his shield and turtle up untill the shaman is out of the sap. The shaman needs to make sure to spam poison cleansing totem no matter where you go on the map, so you don't get caught out of range of it and are vulnerable to blind. Two rogues are going to have a very hard time killing a warr with 12k HP and a shield on before they simply run out of CC on the shaman. All the shaman needs is one second to break and NS Heal the warr, and the rogues are done. Once the initial stunlock/CC wears off, the rogues eat it in the face from a WF/Bloodlusted warr. It's even easier if the rogues go for the shaman, since your warr can zerk rage a sap, and then the shaman can simply dispel any blind.
If the shaman is undergeared, he might have some problems, but in good pvp gear with 10k+ hp, 280+ resil, and 11k AC, he should have no issue at all surviving. Make sure he uses full healing gear + spellpower totem + clicky trinkets to earthshield himself before the match starts and then swaps in to his PvP gear- Doing this means you can get flat earth shield ticks for 1100 instead of the 6-700 you might get from an earth shield cast in PvP gear.
Druid/rogue is by far the tougher matchup. A great deal in this matchup depends on how good the druid is at either kiting the warr, or using roots and cyclone to keep the warr off the rogue. If the rogue goes for the warr, you should win handily. With the shaman shocking all the druid's direct heals, the rogue will not last long. The cyclones he can throw on you will not be long enough for one rogue to kill a warrior, not even close. This match will for sure be a mana war though, so having the shaman use a good deal of regen gear is a good idea. The only way this will end fast is if the warr gets a large number of good WF crits on the rogue, and forces the druid to abandon any cyclone/root spam to heal or let the rogue die.
Basically, you can't let the match turn in to a rogue vs shaman + warr vs druid. A druid will last *much* longer while kiting a warr than a shaman can last against a good rogue. Deep Thunder/Stormherald can really do a ton to turn it in your favor, thanks to mace stuns on the druid, but it's still a loosing task to chase a druid down. Essentially just keep your warrior on the rogue, while the shaman tries to keep in range to shock the druid's heals/cyclones, and run the druid OOM from healing the rogue.
The addition of WF, Purge, and Earthshock really make the sham/warr matchup better here than the usual pala/warr. You loose BoF, but really BoF is not that needed. If the warr gets rooted, the shaman stands on the warr to let him attack the rogue. If the shaman is rooted, the warr is free to act. Cyclone will not last long enough on either of you for a rogue to burst down, and with poison cleansing you don't really have to worry about blinds. So long as you don't let the your warr get baited in to endless chasing the running druid while the rogue runs the shaman oom, you should have a very good chance against this combo.
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