The 1200 TPS tank claims still itched me, so I patched a small Excel sheet together to analyze Teron Gorefiend fights from
default,
EJ and
Four Kings listed on lossendil. Teron is as close to tank & spank as it gets in our state of progress, the tank has to have high TPS and should have plenty of rage.
I used the data in
this thread in the EU forums for my calculations.
This are the assumptions and simplifications I made:
- Sunder armor is not listed in the WWS parses for some reason, so I just assumed every tank did 5 sunders and sticked to devastate after that.
- I ignored the threat gain from buffs/debuffs like commanding shout/demoralizing shout. They are hard to track in the WWS parses and their impact should be negligible.
- I calculated the passive healing threat in the best way possible for the tank. According to ingame tool tips I assumed healing threat is affected by defensive stance, but not by defiance. I did not split healing threat between Teron and the constructs (since they are "out of phase"), but to be honest it's very likely the healing threat is split in this fight, it was just much easier to calculate it in this way.
Anyways here are the results:
Frezy, default
Paches, EJ
Gordo, Four Kings
To be honest, these numbers seem to be very low, even for me. But on the other hand I double checked everything, so unless I got something fundamentally wrong, or missed something, 1200 TPS tanks are simply a myth, because I highly doubt a shaman will increase your TPS output by 50%.
Feel free to prove me wrong, I even wish you did =)