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Old 07/30/07, 10:38 AM   #4 (permalink)
Safid
Piston Honda
 
Orc Rogue
 
Bloodhoof
My 3v3 runs with a resto druid as our main healer. He has a lot of disadvantages, but the absolutely *huge* advantage he has is mobility. This gives him the ability to heal surprisingly well under pressure. He can LoS most casters and throw out quick heals or stack Lifebloom when no one is around, backed up by Swiftmend, and against melee he just kites and kites and kites. He very rarely casts Healing Touch. It leaves him open to counterspell and interrupts for way too long, and he could be casting Cyclone instead or at least stacking Lifebloom on the warlock (who serves as our 'tank'). His inability to be sheeped is another strong point.

It's really essential to be able to play the LoS game *with* him though. Counterspell can ruin him and he is weak to fears, but he's a lot better against melee then I ever thought he would be. When we're not under pressure he tosses out Cyclones and roots. I've seen him win battles for us against warriors by alternating CC. Root backed up by Unstable Affliction is pretty strong against warriors once they blow their trinket, and it presents the paladin with a messy, messy choice. If the other members of your team can keep the battle in a location where the druid can pop into LoS for a quick 1.5s cast and then out again to avoid Counterspell or Fear, and if they can give him just a *bit* of support against a trinketing warrior (we either Deathcoil or Stun, giving him enough time to cast again), druids can be pretty damn strong against the cookie-cutter war/pld/x teams you are likely to face.
 
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