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Tower, I'm doing druid/lock/rogue as well for my 3v3 and I really love it. I still don't have the gear for maces so I'm stuck being mutilate. I find the druid pretty much invaluable in his ability to ranged interrupt/CC with cyclone or feral charge, and the UA + Root combo is pretty good against some not-so-great paladins who spam cleanse (note, only use once felhunter has eaten BoF).
I still feel like I'm the weak link though. I provide wounding and interrupts more than damage, and a mace spec could probably do that even better. I just can't spare the 4k points to 'try out' maces myself, which is a shame. Still it is nice to be more useful than a warrior, given that our healer does not have BoF or cleanse -- my ability to get myself out of roots and other CC is invaluable. I've found that soooo many paladins just like to stand there while I beat on them, ignoring my pretty lame damage. However that lets me build up CP and basically lock them down from doing anything but casting instants. Playing this style of heavy control instead of damage sounds like it would lend itself very well to maces, so let me know if you're experiencing the same sort of success.
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