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I'm going for 5v5 S2 simply because when I'm the only healer (2v2, 3v3) I need to be pumping out as much healing as possible. I'll be switching my gems around once the blue/yellow stam/resil comes out to +heal in the red sockets, new gem in the yellow sockets. That way I can activate all my socket bonuses and still have enough blues for Powerful Earthstorm Diamond. Then I'll look at enchanting all my eligible gear with +heal (and getting a better weapon, cape, 2nd ring... I really need to do some PVE). I should be able to maintain 10k HP and 400+ resil while doing so.
Basically the way I see it is that in 2v2 and 3v3 I already have enough survivability that I don't feel more is likely to save me from what does kill me. In 2v2 they usually either have to run me out of mana or kill my warrior while they CC/CS me and +heal helps more with that than any other stat. In 3v3 either I go down very very fast, or they again run me out of mana or CC me and kill someone else. Not to mention the 2 seconds off weakened soul which would be a lifesaver in the lower brackets. It's not quite so useful in 5v5 where I'm often the main target and will mana burn/dispell a lot if not, but when I die it's usually because my paladin was CC'd/CS'd at the right moment and I don't see me surviving that often just because I had a few extra stam or resil. Since we run 2 healer right now it should also helps a lot when someone other than me is being hit.
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