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Old 08/08/07, 3:03 PM   #53 (permalink)
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
Maybe (or rather, probably) I just suck, but I found the below to be not so easy to do. With SR on the warrior I found warlock/spriest beatable, albeit not all the time. But once gear swapping is out, ouch. I don't know what your druid's HoTs heal for but mine do not outheal a warlock+spriest. And I have pretty good gear.

We played against this warlock/pally team last night a couple of times. One game I did not eat a single cast time fear, not a single mana drain, nothing. The warrior basically did what you proposed, fight the pet in the middle while I hide behind a pillar, try to kill the pet out of LoS/range of the pally when it goes for me. We killed it once, but the second time they just had the pet stand in the middle, waiting for me to come out. The warrior (fully geared, Stormherald) was beating on the thing for nearly 5 minutes and it. would. not. die. I don't know what went wrong there, but it felt like the fight was unwinnable. I could not reliably cyclone the pally as he would simply take the pillar on the opposing end of the arena (this was Nagrand) and was far out of range. I could have run to him for a cyclone, but then the lock would have stacked up on him and mana drain me while I do so (tried that in a prior game.

That fight was extremely frustrating because I felt I played well and yet was still completely helpless. Even with MS, the warlock still outdamanged my mana pool faster than my warrior did the pallies. The problem is that as long as the pally has mana the warlock will, and that damn pally was able to heal a pet with little armor and MS on it for what seemed forever. Is there anything I am missing, or is the only way to win this to come out, expose myself to the warlocks fear and mana drain and hope the one cyclone I will eventually get off is enough to finish off the pet?

Originally Posted by Quixotic View Post
Warrior + druid is the counter to any warlock team. The biggest thing is, never cyclone against 2 dps teams with a warlock, never regrowth, never HT. You can out heal with a 3 stack lifebloom + rejuv + swiftmend. You should also never be feared by single target fear, ever, outside of the deathcoil + fear, which is what your trinket is for. You can stay out of los when the hots are up.

Warlock + Frost mage - This team is relatively bad, only if they sheep you and burst the druid down so always stay out of los, and kill the water elemental asap upon spawning. No heals mean you will win by attrition if you never allow the druid to be feared, for if he is kiting a mage, the mage will never get a single casted spell off, and the druid can easily outheal dots with hots. Keep hamstring on both targets and have the druid run around a pillar, immeadiately switching out of frost nova to prevent ice lance crits.

Warlock + Shadowpriest - Come out of stealth and pre HoT the warrior and have him stay on the shadow priest. He should be pummeling any casted spell, and your hots can outheal the warlock + shadowpriests dots. If you get deathcoiled trinket, if he gets deathcoiled, he needs to trinket, + defensive stance + intervene to you out of LoS to stop incoming damage while the hots heal him up. Always be watching for good times for intervene + warrior kills felhunter (it's an affliction lock and will die with only 5.5k hp very fast). It frees you up for cyclones and regrowths and allows you to get out of combat to drink. Your goal is to outlast the shadow priest's mana pool, or to kill him outright with a lack of healing on their team.

Warlock + Paladin - be very agressive on making many attempts to kill the felhunter. Lure it back away from the paladin as much as possible and then intercept to warlock + intervene to you and try and kill it. Even if you fail the warlock will bring it back and it will allow you to get drinks off. There is no danger of burst so try and get many cyclones/roots off on the pet and drink whenever you can. The more you get drinks off the fight becomes a joke because the warrior has MS and constant damage with the ability to burst, while the SL lock has no healing debuff and no burst to force you to keep healing outside of hots. Always look for the opportunity to burst the lock down with well timed cyclones.
 
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