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Old 08/09/07, 8:14 AM   #1212
Shikka
Glass Joe
 
Draenei Shaman
 
Xavius (EU)
Same Speed MH/OH or Slower OH?:

I ran some testes using two 2,8speed weapons. And another one using a 2,6speed MH with a 2,8speed OH. To see if the slower OH would cause more MH WF procs and therefore increase overall dps.

2,8speed MH. 2,8speed OH
2,6speed MH. 2,8speed OH

I don't have the BS mace, but to me it seems like the best weapons for enhancement after the merciless gladiator are the 2 Syphon maces.

When/If the new Talents come.

When i read about the new talents and the Spell Damage boost we will recieve, i starting thinking about how big a boost this actually will add to our dps. So i searched for a page where i could find the damage % increase per spell damage, for the different spells.

Here is what i found
Flame Shock 67% 15% on shock, 52% on tick.

Frost Shock 41%

Earth Shock 41%

Searing Totem 8% per "shot"

Flametongue 10%
But to be sure i ran some testes myselv.

Searing Totem:
With 0 Spelldamage:
Average damage of: 57 (not including crit chance, which for me is ~ 7%)
Speed: 2,5sec/Shot.
DPS: 57/2,5 (again not including crit chance) ~ 22,8dps. Which really isnt that bad.
DPS(Raid Buffs): ~ 31,1dps.

I really don't use Searing totem that much when raiding, cause i find the damage so small it's not worth it. But when looking at it's damage it really aint that bad. I was wondering if u guys keep it up at all times?.

But what i really was wondering how good would it become when our AP will start adding Spell damage.

I Equiped some of my Elemental gear and tried doing some testes with Searing totem.

With 870 Spell Damage
The average damage of my Searing totem (Not couting crits) was: 213 per shot.
((213-57)/870)*100% = 17,93% of Spell Damage.

To be sure this wasn't incorect i did another test with 500Spell Damage.
Average damage: 147
((147-57)/500)*100% = 18,00% of Spell Damage.

(If any1 find these calculations wrong please tell.)

Conclusion: It recieves 18% of your total Spell Damage. Beside that the damage it does changes when your spell damage changes, not like healing stream totem and earth shield which look at the spell damage/healing u have when u drop em.

So when your trinkets or other stuff procs which increases your AP the totem will also start hitting for more.

But looking at the difference we will experience with this totem assuming you have 3000ap raid buffed which leads to: 3000*0,3: 900 spell damage.

Searing Totem
At the momemt it does: ~ 23DPS
In raid: ~ 31DPS.

With the ekstra spell damage

58+900*0,18: 220damage/shot.
220/2,5 => 88dps.
Raid: 88dps*1,15*1,05*1,13 => 120DPS

My thoughts of these changes would be a 16/45 specc. Getting the "Call of Flame" talent.

Resulting in:
88*1,15 => 101,2 non raid dps.
120*1,15 => 138 raid dps.

Difference: 138dps - 31,1dps = 107dps increase.
Making the totem alone a quit important part of our dps.

Also tested the damage og Flame shock which was said to be:
67%: 15% on shock damage, 52% on tick.

Testing this made me really insane, because i couldn't find any real number, everytime i changed gear i got a new number.

my test showed that the more spell damage you have the less bonus the flame shock gets.

Flame shock with 0 damage:
377 on hit.
105 damage/tick dot.

I started out with 870damage.
shock: 591 damage
dot: 202 damage/3sec

then i did: 591-377 which showed it did 214more damage than normal.
(214/870)*100 which showed a bonus of 24,59% of the spell damage.

Again to be sure this was correct i tried with 500 spell damage.
shock: 508 damage
dot: 163 damage/3sec
((508-377)/500)*100 which showed a bonus of 26,2% of the spell damage.

24,59% to 26,2% damage was quit a big difference, so i though i better do some more testes

spell damage: 1128
Shock: 649 damage
Dot: 228 damage /3sec
((649-377)/1128)*100 = 24,11%

spell damage: 248
Shock: 451
Dot: 136
((451-377)/248)*100 =29,84%

To me it seems like the less spell damage you have the bigger is the bonus you recieve, and the more you have the smaller it becomes. Still you do more damage by getting more spell damage. But it seems really odd to me.

I'd like to know how the 15% shock damage was found.

Does any1 have some numbers for the different shocks damage/Totem? Or have tested it, or can find any miscalculations in what i have done.

Last edited by Shikka : 08/09/07 at 8:20 AM.
 
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