
Originally Posted by Tinkerfizzle
My 2v2 team's been having quite a bit of trouble with a certain 2 dps combo..
We're Combat Rogue/Resto Druid, and we generally have few problems in terms of facing other matchups, but we've been against a Combat Mace Rogue/Drain Tank Warlock duo -- I might be missing something, but it really seems to me like their level of control and damage is simply unparalleled; every time we face them we hardly make a dent in them before I get completely owned.
We've been focusing on the Rogue first when we can, and putting blind/cyclone on the lock. I usually use evasion directly after our initial openers, but I've been conserving Cloak of Shadows for mid-to-late fight(which is usually 15-25 seconds in). I can generally stay up fine during this period, but the problem lies in the time after evasion and cloak are down: I'll almost always be dead during the rogue's second or third full kidney shot. Saving trinket for one of those late KSes rarely does any good, since it usually puts us so far behind on damage against the rogue.
The lock keeps my druid perma-feared, any trinketed fears are supplemented with his partner blinding the druid shortly afterwards.
I've had plenty of matches to try pretty much everything in terms of gear: Full PvE to try to get more damage on the Rogue between his stunlocks(I simply died faster during the first/second kidney shot), full SR set(My damage output was almost nonexistent), and all my PvP pieces(not quite up to snuff with most -- 10.2k hp, 250 resil/1500 ap/25 crit).
Could my problem simply be a lack of additional health and resilience to "tank" the rogue, as it were? Or is there another strategy I hadn't thought of?
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The problem is your healer being permanently controlled. With their rogue crippled, he shouldn't be able to blind you. The warlock is more mobile, but the range on fear is quite small (20-24 yards), which means your druid can either outrange it or feral charge it.