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So after playing this game for a few years now, I recently decided to stop being such a carebear (~3k HKs with 150 days /played) and try my hand at PvP. I'm playing with a couple friends in a 3v3 team, a shadow priest and a mage. None of us have much pvp gear (<100 resilience), but the SP has reasonably good BT gear and I'm very well PvE geared.
Given our resilience (and my experience) level, we're mostly looking to hit 1700-1800 short-term. Against most teams where we can retain control, we do pretty well, but our achilles heel are teams with high burst damage.
I've got all the normal resto tools for that -- swiftmend and a NS+HT macro, and obviously doing some CC so they can't all burst at once works pretty well if we can pull it off, but I'm generally feeling really torn about what I should be doing. Given how squishy my teammates are they're often getting blasted down in health pretty quickly, and while I know CC would lower that damage considerably...I have a hard time cycloning one of their players while a teammate is sitting at 3k health. Is this just going to be a challenging team to play with for this reason, or should I be more disciplined/smarter/quicker with my CCs to give myself more healing breathing room? Any advice for playing with a fairly squishy team?
If they go after me, we generally win -- I've gotten the hang of hotting myself up, breaking snares, kiting, and LoSing, at least at the ~1600 level. But generally teams see my teammates as being both more dangerous and easier to take out so I'm largely left alone.
And wow, screw mortal strike. If a warrior MSs one of my parters, there's just no way for me to keep up with the incoming damage. I guess I need to do a better job with CCing warriors, but man. That ability is pretty brutal for a healer. And I thought it was bad in PvE. ;-)
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