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Old 08/24/07, 8:46 PM   #20 (permalink)
Yilona
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Our guild is almost casual, by your definitions (though we did raid quite a few more nights in the latter half of BT just to down Illidan as quickly as we could). =b

Anyway, when raids were 40-man, we had about 60 active raiders in our guild. I believe this sentiment has been voiced in other posts, but as a guild, you must make your expectations of your members 100% clear. That is to say, make sure people know where they stand before the raid even starts so that there's no drama during the raid and things run smoothly.

We handled this by having ranks, and ranks were determined by your attendance. We had A-team (very creative name, I know) for people who were 85%+ attendance, B-team for 50-85%, and C-team for everyone below. People got into raids by their ranks, unless an A-teamer wanted to bow out for a B-teamer. In this way, people who showed up more got priority, and those who didn't get priority knew from the very start that they wouldn't get priority so they didn't have any false hope.

When content started being on farm or whenever an A-teamer was absent, then we had a lot more B-teamers and C-teamers getting into the raid.

This worked very well for us, simply because the expectation was set so people knew where they stood.

Nowadays, though, this problem has mostly gone away for us, but I could see instating such a system in your case. You can give ranks to people based on their attendance or performance. Just make clear to them what their position is so people don't worry about raid-spot drama and focus on the task at hand: progression.

As for adding raiding days, I would mix your weeks up. Have a week or two of hard raiding (4-5 days raiding), and then drop to a two or three day farm week. This way you can get things done without burning people out too much (hopefully).
 
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